

So resolution/widescreen isn't too much of an issue, although you might not want to play at too high a resolution, lest your infantry become tiny, tiny dots on your screen. If you're only going to play a few of the games, make sure these are in your list.įrom Command & Conquer to Red Alert 2, the games were 2D, pixel-based. These games have aged the best, and they're the best Command & Conquer games (especially Red Alert 2 with Yuri's Revenge).
COMMAND AND CONQUER 3 KANES WRATH SIEGE OF WHITE CITY SERIES
For units and buildings, a lot of the mainstays of the series are in, in addition to newer units with unique mechanics as well (garrisoning structures, tunneling underground, ice, IFVs, mind control). FMVs are still in, soundtrack is still Frank Klepacki, a lot of the base gameplay mechanics are still there. There's a voxel system in there somewhere, which allows for deformable terrain (although it's less prominent in RA2). Graphics are improved from the older games, like better lighting and particles. There's shift-click waypoints now, better build-queuing, build menus being categorised, hover-over for health, better wall building - all the controls of a modern RTS, really. Tiberian Sun and Red Alert 2 are newer and have improvements to the UI and controls. I never played much of the expansions (Covert Ops, Counterstrike, Aftermath), but as I remember, they add extra separate missions, and I think either Aftermath or Counterstrike adds extras units (M.A.D. They are otherwise great games though: there are the live-action FMVs that are less cheesy than most other games with live-action FMVs (quite enjoyable, actually) interesting units and buildings (stealth tanks, dogs, harvesting ore/tiberium into refineries and silos, aircraft that had to rebase instead of infinitely flying, spies and engineers for the more underhanded approach, MCVs for base expansion) a campaign that sometimes gave you multiple missions to choose from, which became less pronounced or removed in the later games fantastic soundtrack by Frank Klepacki. Everything is built one-at-a-time, or APCs load one unit at a time, or walls are built one piece at a time, or infantry units sometimes won't fill up the space you've told them to move to. Especially in things like UI and control issues. Command & Conquer and Red Alert are the oldest, and will have aged the most.
